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New Archetype: Hero Token


Arameshia’s Ceremony

Normal Spell

You can only activate this card once per turn.

You cannot activate the effects of monsters on the field, except for Special Summoned monsters, during the turn you activate this card.

[1] If you do not control a “Hero Token”: Special Summon 1 “Hero Token” (Fairy/EARTH/Level 4/ ATK/DEF 2000), then if you do not control “The Journey of Fate”, you can place face-up 1 “The Journey of Fate” directly from your Deck into your Spell/Trap Zone.

The Magical Ore Knight of the Archeological Site

Level 4 FIRE

Warrior / Effect

You can only use each of the [1] [3] effects of this card once per turn.

[1] If you control a “Hero Token”: You can Special Summon this card from your hand.

[2] Cannot attack if you do not control a “Hero Token”

[3] At the end of the Battle Phase, if your monster that specifically lists “Hero Token” in its text battled: You can set 1 Trap that specifically lists “Hero Token” in its text directly from your Deck.

The Wandering Gryphon RIder

Level 7 WIND

Winged-Beast / Effect

You can only use each of the [1] [2] effects of this card once per turn.

[1] During either Main Phase, if you do not control any monsters or you control a “Hero Token” (Quick Effect): You can Special Summon this card from your hand.

[2] When a card effect is activated while you control a “Hero Token” (Quick Effect): You can shuffle this card into the Deck, and if you do, negate that activation, and if you do, destroy it.

The Journey of Fate

Continuous Spell

You can only use each of the [1] [2] effects of this card once per turn.

[1] During your Main Phase: You can add 1 monster that specifically lists “Hero Token” in its text, from your Deck to your hand, then send 1 card from your hand to the GY.

[2] If a monster(s) is Normal or Special Summoned: You can either add to your hand or equip directly to a “Hero Token” you control, 1 Equip Spell that specifically lists “Hero Token” in its text, from your Deck.

[3] The first time your monster equipped with an Equip Spell would be destroyed by battle each turn, it is not destroyed.

Noble Arms of Light – Daneru

Equip Spell

Can only be equipped to a monster you control.

You can only activate the [3] effect of this card once per turn.

[1] You can only control 1 face-up “Noble Arms of Light – Daneru”

[2] The equipped monster gains 500 ATK for each monster with a different name you control that specifically lists “Hero Token” in its text.

[3] If this card is sent to the GY: You can target 1 “Hero Token” you control; Equip this card to it.

Starlit Papillon

Equip Spell

Can only be equipped to a monster you control.

You can only use the [3] effect of this card once per turn.

[1] You can only control 1 face-up “Starlit Papillon”.

[2] You opponent’s monsters lose 500 ATK for each monster with a different name you control that specifically lists “Hero Token” in its text.

[3] If this card is sent to the GY: You can target 1 “Hero Token” you control; Equip this card to it.

Dragon Mount Dracoback

Equip Spell

Can only be equipped to a monster you control.

You can only use each of the [2] [3] effects of this card once per turn.

[1] You can only control 1 face-up “Dragon Mount Dracoback”.

[2] While equipped to a non-Effect monster: You can target 1 card your opponent controls; Return it to the hand.

[3] If this card is sent to the GY: You can target 1 “Hero Token” you control; Equip this card to it.

The Sacred Temple of Darkness – Zara-raamu

Field Spell

[1] While you control a monster equipped with “Noble Arms of Light – Daneru”, your opponent cannot activate effects during the Battle Phase.

[2] Once per turn, when your “Hero Token” destroys your opponent’s monster in battle: You can inflict damage to your opponent equal to the destroyed monster’s original ATK.

[3] Once per turn, during your Main Phase of a turn that you activated this card’s [2] effect: You can add from your Deck or GY to your hand, 1 Field Spell that specifically lists “Hero Token” in its text, except “The Sacred Temple of Darkness – Zara-raamu”.

The Forest of Illusory Flowers

Field Spell

[1] Your monster equipped with “Starlit Papillon” is unaffected by your opponent’s activated card effects.

[2] Once per turn, when your “Hero Token” destroys your opponent’s monster in battle: You can draw 1 card.

[3] Once per turn, during your Main Phase of a turn that you activated this card’s [2] effect: You can add from your Deck or GY to your hand, 1 Field Spell that specifically lists “Hero Token” in its text, except “The Forest of Illusory Flowers”.

Thunder Discharge

Normal Trap

You can only activate this card once per turn.

[1] If you control a “Hero Token”: You can target 1 monster you control equipped with an Equip Spell that specifically lists “Hero Token” in its text; Destroy all monsters your opponent controls that has equal or less ATK than the target, then you can equip 1 Equip Spell that specifically lists “Hero Token” in its text, from your hand or GY, to a monster you control that it can Equip to.

Resurrection Blessing

Normal Trap

You can only activate this card once per turn.

If you control a “Hero Token”: You can Special Summon up to 2 monsters with different names from your hand or GY, but banish them when they leave the field, then you can equip 1 Equip Spell that specifically lists “Hero Token” in its text, from your hand or GY, to a monster you control that it can equip to. 

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